
Everything, from individual households to the city's economy will be under your control as you create the city of your dreams in a variety of challenging scenarios.

In the game, you can manage everything at a small scale with unprecedented levels of control and detail about many aspects of the city. The second installment in the series overhauls many of the in-game mechanics and tools to deliver an experience that surpasses anything seen so far, allowing you to build any type of city that you can imagine.Ĭities: Skylines II features new systems, including an enhanced tool to build roads that is more flexible than ever, a redesigned AI that controls the way traffic moves throughout the city to make it more real, new transportation methods, and more. With some extra features to make it worth the sub.Paradox Interactive takes the construction of cities to a new level with Cities: Skylines II, the sequel to its iconic simulation title. It lets you zoom 'very close to'/'very far from' the ground and tilt camera up freely.It disables camera collision with buildings, networks, trees, and water.It lets you save camera positions for later use.It saves your current camera position when you save.To address the above issues, in essence, it does four things:

I made this mod to solve these shortcomings. rock sets).įurthermore, have you noticed how when you move over your city the camera keeps going up and down as you go over buildings, networks, and trees? I hate that, and so do others who asked me in the comments if I could disable that behaviour.įinally, I've always been mystified as to why we can't zoom to the ground, or look up. Similarly, when making assets, I often found it tedious to line up the camera for identical screenshots across bundles of assets (eg.

I've always been annoyed by the fact that the game doesn't remember your camera position when you save a city.
